Some of the niceties of the actual crafting remain in the air, such as the types and amounts of resources needed and the means of transportation, as well as the number of people who'll have to be involved for big projects like keeps. From there, 'it'll grow from Early Access,' Poe says. That's already a bit more than twice the size of Skyrim's main map, and it's almost ready for carving out territories, hunting, growing crops, and building cities.
Instead, Conan Exiles will plop Early Access players down on a single 53-square-kilometer map with no loading screens and diverse landscapes evoking everything from the Cimmerian highlands to the Stygian deserts along with the swamps and jungles in between. We meet him, Bylos says, but only at the beginning. Much as in Age of Conan, though, the focus here is on his savage world rather than the man himself.